Overview
Tale of Crowns features a completely original, custom-made combat system. It's simple to learn, but difficult to master. The system is fast-paced and features combos, stamina management, blocking, and parrying — complete with spatial audio, visual effects, and accurate hit registration.
Currently the game supports one-handed swords and bows, with future support planned for 2-handed weapons, spears, and crossbows.
Controls
| Input | Action |
|---|---|
| Left Click | Swing |
| Right Click / Q | Block |
Sword Tiers
Different swords deal different base damage. Higher tier swords also have better combo scaling.
| Sword | Base Damage | Hit 1 | Hit 2 | Hit 3 |
|---|---|---|---|---|
| Copper Sword | 15 | 15 (1.0x) | 15 (1.05x) | 16 (1.1x) |
| Iron Sword | 18 | 18 (1.0x) | 18 (1.05x) | 19 (1.1x) |
| Mythril Sword | 20 | 20 (1.0x) | 22 (1.1x) | 23 (1.15x) |
| Dragonglass Sword | 25 | 25 (1.0x) | 28 (1.15x) | 30 (1.2x) |
3-Hit Combo System
Consecutive left clicks perform a swing combo. There is a combo window of 1 second before the combo resets. Landing all three hits deals increasing damage with better scaling on higher-tier weapons.
Example: Iron Sword
Full Combo Damage (Iron): 18 + 18 + 19 = 55 damage
Stamina & Cooldowns
Stamina Costs
- Per Swing -4 stamina
- Full 3-Hit Combo -12 stamina
Cooldowns
- First Swing 0.50s
- Between Hits 0.14s
- Combo Reset Window 1.0s
Blocking & Defense
If you have sufficient stamina, you can block sword swings and arrows, completely negating physical damage. Blocking with a shield costs less stamina.
How to Block
- 1 Equip your sword
- 2 Hold Right Click or Q
- 3 Face toward your enemy
- 4 Your sword will block incoming attacks
Directional Blocking
You can only block attacks coming from the direction your character is facing, with a ~37° allowance to the left and right of your screen center. Enemies who position to your side or behind can bypass your block.
CAN BLOCK (~37°)
(You)
╱│╲
╱ │ ╲
37° 37°
You cannot block attacks from behind or the sides!
Block Stats
| Minimum Stamina Required | 20 |
| Stamina Cost per Block (Sword) | -20 |
| Stamina Cost per Block (Shield) | -10 |
| Physical Damage Reduction | 100% |
| Walk Speed While Blocking | 9 (reduced) |
| Blocks | Swords & Arrows |
Tip: Equipping a shield halves your stamina cost when blocking hits. If your stamina reaches zero while blocking, your block will break!
Perfect Parry
Timing your block correctly and predicting your opponent can help you easily win fights. A successful parry produces a distinct sound and spark particle effect.
How to Parry
Press block right when the attack lands.
Parry window: 0.25 seconds
Parry Effects
Zero Damage
You take no damage
Drain Stamina
Attacker loses ALL stamina
Counterattack
Free opening to strike back
Note: NPCs cannot be parried — this mechanic only works against other players.